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I couldn't evaluate the addon because my experience working with a native 3D camera from games I made was useless for understanding the logic of the new camera/separate viewport working through the addon.

I made a mistake by rushing to buy it without fully understanding how the addon works. If I had first tested the demo version of the addon on typical tasks, I definitely wouldn't have bought it.

No problem I could refund it

What's your mail?

are the ACES in this plugin exposed to the scripting interface? or just events? 

Currently they are not exposed but you can interact with three.js objects by accessing them with objectId. Refer this : https://make-it-3d.vercel.app/docs/aces_makeit3d/scripting

Still don't understand what we can do with this tool in C3? Can you show more videos, examples, all ACEs available with the plugin?

You said "3D objects do not integrate with Construct's layout system, sprite behaviors, or collision detection." - so, what is it actually? Can I create 3D games with it, what kind of games? How to do this? 

Why should I buy it? There are more questions than answers...

This addon actually creates and renders 3d objects on top of construct3 html layer. There is no direct relation between C3 objects like 3d shapes, sprites because they are handled by construct3 rendering system. With my plugin you can create 3d scene on whichever layer you like and add objects in runtime by actions ( currently there is no editor). Optionally you can sync construct3 sprites or 3d shapes positions to three.js object positions so you can do some level editing. This is not like mikal 3dobject plugin this is completely different which provides standalone rendering features. You can load custom 3d models, spine animations and also set Texture from construct3 sprite. You can also play with rapier addon which is active in development. You can use it it create games but level editor not there as of now


The plugin adds a library threejs.org 

You can do anything you want using your imagination, even VR as far as I know. Redrawing happens outside of C3 as a separate HTML layer.

Here is an example in pure Three.js  https://helloenjoy.itch.io/hellorun 

With the C3 plugin, these capabilities are available to you as well.

:-)